Game environment in Unreal Engine. Textures made with Substance Painter and Photoshop assembled with photographs and texture overlays. Modelled in Lightwave and Blender. Based on a small village in farmlands.
It is set in the 1500s in Tudor period.
A game environment that is successfully optimised and assembled to run across multiple devices. Creating high quality textures with Substance Painter allows me to create fantastic looking textures including diffuse, specularity, roughness and normal maps. It will be prelit using UV lightmaps. Minimal but well crafted post processing will also be added to enhance the environment.